Warming up - Games (DHWB-02-EN)

Description

Switching off your daily background and change into an receptive, creative and playful state of mind can be a challenge and, if not successful, can interfere with creative and art activities. We offer you this exercise as warm up to facilitate this process in preparation for other exercises.

One of our favorite tools are games. As adults we often forget how powerful games are to relax, and get in a playful and creative mood. In addition, computer games, on computers or smart phones, have become the standard but might limit creative expression, as they usually guide us around given tasks and environments, in turn we become reactive instead of creative, even if they can help to relax in some situations. In many more traditional societies children but also adults still keep games alive, that have been a source of fun without any technology for hundreds or thousands of years. They have been rediscovered by some creative artists and are also an important part to keep conscious alive, especi

More  
  • Focus on
  • Open-mindedness
  • Self-expression
  • Type
  • With guidance
  • Group size
  • more than 10 participants
  • up to 10 participants
  • Duration
  • 31- 60 min
  • Settings
  • Face-to-face
  • Training field(s)
  • Creativity Development
  • Resilience Building
  • Soft Skills
  • Competence / skill
  • Communication
  • Problem solving
  • Ability to capture, grow and bring an idea to life
  • Self-motivation & perseverance
  • Learning from experience / take up and integrate new knowledge
CC - Attribution-NonCommercial-ShareAlike

Title

Warming up - Games

Method

Warm up for group work

Materials

2 stones, wooden sticks ca. 15 cm sharpened at each end, a ca. 70 cm long stick;

Preparation

Select 3 or more persons for each team.  Put 2 stones on the floor, put the wood pieces over them, and draw a line – behind it the team waits.

Time for preparation

flexible, at least 15 minutes

Tips for implementation

You can maybe also try games for groups you remember from your childhood and share them.

Resources/References

You can see a collection of games a Belgian artist has collected over decades in many countries and has presented online and in the 2022 Biennale in Venice:

http://francisalys.com/category/childrens-games/

You can also get the book on Kurdish games and rituals from the author Baris Seyitvan, published by the Vienna „Hinterland“ gallery that focuses on creative arts.

Learning outcomes

  • Understand, that creativity can be easily accessible
  • Understand on how to warm up for creative exercises
  • Discover games as a positive and creative activity
  • Get information about Kurdish culture
  • Learn games as a resource for adults not limited to children

Description in clear steps

1. Build 2 teams, each one chooses a member, who will throw the 2 wooden pieces, as far as possible.
Game::

Two teams. Each team. Chooses one person. To throw tThe wood pieces (Qîtik), As far as possible.

2. The person who throws the farthest, starts.

3. He puts the stick under the wooden pieces that have been placed over the two stones, throws it up and hits it like a baseball. If he fails, the other team has its turn.
Then the player puts the stick under the wood piece lying on the stones, throws it up and slaps it ahead (if he does not succeed, it’s the other teams turn).

4. Now the other team must try to catch the wooden piece. If they succeed, they get a point and its their turn- they have now to beat the wooden piece with three strokes back to the stones. Then the long stick is placed on the stones to be hit. If the team can bring the stick down using the wooden stick. If they succeed, they win the round. . Now the other team must try to catch the wood piece, which might be difficult as its ends  have been sharpened to points. If they succeed, it is their turn, but if they do not succeed, they have to send the wood piece back to the stones with 3 slaps. Then the long stick is put on the two stones as target. If the team whose turn it is can bring the stick to fall using the wood piece, they get a point.

5. If not, the other team has its turn. If not, the other team has the opportunity.

Contributor

Barış Seyitvan

Self-description of contributor and his/her offers

Born 1982–Diyarbakır / Turkey, 2014 – 2017  M.A. Program in Artuklu University, Mardin, Turkey

2012 – 2014 “Sociology” Anadolu University, Eskişehir, Turkey, 2000 – 2004  B.A. “Fine  Arts  Education” Dicle  University  Faculty  of  Education,  Diyarbakir– Turkey, numerous projects and positions, including  2012               Aye Aye Film Festival, Professional Jury, –Frozen Project “Exhibition Residency and Workshop–Nancy,France,   Here As The Center Of The World, Workshop and Exhibition, Dutch Art Institute, Residency. Enschede, Holland,     Prescript, Ada Art Gallery,Istanbul, Turkey. FrozenProject Exhibition, Nancy, France.     Do Objects Have a Memory?, Hub Art Space, Ankara, Turkey, 2014   Rurality Video Exhibition, Mixerart, Istanbul, Turkey,

Art category

Performing arts

Spoken language

English

Artist's picture

Calendar

Announcements

  • - There are no announcements -